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Astrophysics Source Code Library

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Searching for codes credited to 'N-Body Shop'

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[ascl:1102.020] SKID: Finding Gravitationally Bound Groups in N-body Simulations

SKID finds gravitationally bound groups in N-body simulations. The SKID program will group different types of particles depending on the type of input binary file. This could be either dark matter particles, gas particles, star particles or gas and star particles depending on what is in the input tipsy binary file. Once groups with at least a certain minimum number of members have been determined, SKID will remove particles which are not bound to the group. SKID must use the original positions of all the particles to determine whether or not particles are bound. This procedure which we call unbinding, is again dependent on the type of grouping we are dealing with. There are two cases, one for dark matter only or star particles only (case 1 unbinding), the other for inputs including gas (also stars in a dark matter environment this is case 2 unbinding).

Skid version 1.3 is a much improved version of the old denmax-1.1 version. The new name was given to avoid confusion with the DENMAX program of Gelb & Bertschinger, and although it is based on the same idea it represents a substantial evolution in the method.

[ascl:1105.005] ChaNGa: Charm N-body GrAvity solver

ChaNGa (Charm N-body GrAvity solver) performs collisionless N-body simulations. It can perform cosmological simulations with periodic boundary conditions in comoving coordinates or simulations of isolated stellar systems. It also can include hydrodynamics using the Smooth Particle Hydrodynamics (SPH) technique. It uses a Barnes-Hut tree to calculate gravity, with hexadecapole expansion of nodes and Ewald summation for periodic forces. Timestepping is done with a leapfrog integrator with individual timesteps for each particle.

[ascl:1111.015] TIPSY: Code for Display and Analysis of N-body Simulations

The development of TIPSY was motivated by the need to quickly display and analyze the results of N-body simulations. Most data visualization packages are designed for the display of gridded data, and hence are unsuitable for use with particle data. Therefore, a special package was built that could easily perform the following functions:
1.) Display particle positions (as points), and velocities (as line segments) from an arbitrary viewpoint;
2.) Zoom in to a chosen position. Due to their extremely clustered nature, structure of interest in an N-body simulation is often so small that it cannot be seen when looking at the simulation as a whole;
3.) Color particles to display scalar fields. Examples of such fields are potential energy, or for SPH particles, density and temperature;
4.) Selection of a subset of the particles for display and analysis. Regions of interest are generally small subsets of the simulation;
5.) Following selected particles from one timestep to another; and,
6.) Finding cumulative properties of a collection of particles. This usually involves just a sum over the particles.

The basic data structure is an array of particle structures. Since TIPSY was built for use with cosmological N-body simulations, there are actually three separate arrays for each of the types of particle used in such simulations: collisionless particles, SPH particles, and star particles. A single timestep is read into these arrays from a disk file. Display is done by finding the x and y coordinates of the particles in the rotated coordinate system, and storing them in arrays. Screen coordinates are calculated from these arrays according to the current zoom factor. Also, a software Z-buffer is maintained to save time if many particles project to the same screen pixel. There are several types of display. An "all plot" displays all particles colored according to their type. A "radial plot" will color particles according to the projection of the velocity along the line-of-sight. A "gas plot" will color gas according to SPH quantities such as density, temperature, neutral hydrogen fraction, etc. Subsets of particles are maintained using boxes." A box structure contains a bounding box, and an array of pointers to particles within the box. All display and analysis functions are performed on the "active box." By default all particles are loaded into box 0, which becomes the active box. If a new timestep is read from disk, all boxes are destroyed. A selection of particles can be followed between timesteps via a "mark" array. Marked particles are displayed in a different color, and the analysis functions can be told to only operate on the marked particles.

[ascl:1710.019] GASOLINE: Smoothed Particle Hydrodynamics (SPH) code

Gasoline solves the equations of gravity and hydrodynamics in astrophysical problems, including simulations of planets, stars, and galaxies. It uses an SPH method that features correct mixing behavior in multiphase fluids and minimal artificial viscosity. This method is identical to the SPH method used in the ChaNGa code (ascl:1105.005), allowing users to extend results to problems requiring >100,000 cores. Gasoline uses a fast, memory-efficient O(N log N) KD-Tree to solve Poisson's Equation for gravity and avoids artificial viscosity in non-shocking compressive flows.