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We present a computer code written in C that is designed to simulate structure formation from collisionless matter. The code is purely grid-based and uses a recursively refined Cartesian grid to solve Poisson's equation for the potential, rather than obtaining the potential from a Green's function. Refinements can have arbitrary shapes and in practice closely follow the complex morphology of the density field that evolves. The timestep shortens by a factor two with each successive refinement. It is argued that an appropriate choice of softening length is of great importance and that the softening should be at all points an appropriate multiple of the local inter-particle separation. Unlike tree and P3M codes, multigrid codes automatically satisfy this requirement. We show that at early times and low densities in cosmological simulations, the softening needs to be significantly smaller relative to the inter-particle separation than in virialized regions. Tests of the ability of the code's Poisson solver to recover the gravitational fields of both virialized halos and Zel'dovich waves are presented, as are tests of the code's ability to reproduce analytic solutions for plane-wave evolution. The times required to conduct a LCDM cosmological simulation for various configurations are compared with the times required to complete the same simulation with the ART, AP3M and GADGET codes. The power spectra, halo mass functions and halo-halo correlation functions of simulations conducted with different codes are compared.
AMIGA is a publicly available adaptive mesh refinement code for (dissipationless) cosmological simulations. It combines an N-body code with an Eulerian grid-based solver for the full set of magnetohydrodynamics (MHD) equations in order to conduct simulations of dark matter, baryons and magnetic fields in a self-consistent way in a fully cosmological setting. Our numerical scheme includes effective methods to ensure proper capturing of shocks and highly supersonic flows and a divergence-free magnetic field. The high accuracy of the code is demonstrated by a number of numerical tests.
Cosmological simulations are the key tool for investigating the different processes involved in the formation of the universe from small initial density perturbations to galaxies and clusters of galaxies observed today. The identification and analysis of bound objects, halos, is one of the most important steps in drawing useful physical information from simulations. In the advent of larger and larger simulations, a reliable and parallel halo finder, able to cope with the ever-increasing data files, is a must. In this work we present the freely available MPI parallel halo finder AHF. We provide a description of the algorithm and the strategy followed to handle large simulation data. We also describe the parameters a user may choose in order to influence the process of halo finding, as well as pointing out which parameters are crucial to ensure untainted results from the parallel approach. Furthermore, we demonstrate the ability of AHF to scale to high-resolution simulations.
MHF is a Dark Matter halo finder that is based on the refinement grids of MLAPM. The grid structure of MLAPM adaptively refines around high-density regions with an automated refinement algorithm, thus naturally "surrounding" the Dark Matter halos, as they are simply manifestations of over-densities within (and exterior) to the underlying host halo. Using this grid structure, MHF restructures the hierarchy of nested isolated MLAPM grids into a "grid tree". The densest cell in the end of a tree branch marks center of a prospective Dark Matter halo. All gravitationally bound particles about this center are collected to obtain the final halo catalog. MHF automatically finds halos within halos within halos.