ASCL.net

Astrophysics Source Code Library

Making codes discoverable since 1999

Searching for codes credited to 'Winther, Hans A.'

Tip! Refine or expand your search. Authors are sometimes listed as 'Smith, J. K.' instead of 'Smith, John' so it is useful to search for last names only. Note this is currently a simple phrase search.

[ascl:1907.023] REVOLVER: REal-space VOid Locations from suVEy Reconstruction

REVOLVER reconstructs real space positions from redshift-space tracer data by subtracting RSD through FFT-based reconstruction (optional) and applies void-finding algorithms to create a catalogue of voids in these tracers. The tracers are normally galaxies from a redshift survey but could also be halos or dark matter particles from a simulation box. Two void-finding routines are provided. The first is based on ZOBOV (ascl:1304.005) and uses Voronoi tessellation of the tracer field to estimate the local density, followed by a watershed void-finding step. The second is a voxel-based method, which uses a particle-mesh interpolation to estimate the tracer density, and then uses a similar watershed algorithm. Input data files can be in FITS format, or ASCII- or NPY-formatted data arrays.

[ascl:2306.048] MG-PICOLA: Simulating cosmological structure formation

MG-PICOLA is a modified version of L-PICOLA (ascl:1507.004) that extends the COLA approach for simulating cosmological structure formation to theories that exhibit scale-dependent growth. It can compute matter power-spectra (CDM and total), redshift-space multipole power-spectra P0,P2,P4 and do halofinding on the fly.

[ascl:2306.047] COLASolver: Particle-Mesh N-body code

COLASolver creates Particle-Mesh (PM) N-body simulations; the code is fast and very flexible, and can compute a wide range of models. For models with complex dynamics (screened models), it provides several options from doing it exactly to approximate but fast to just simulating linear theory equations. Every time-consuming operation is parallelized over MPI and OpenMP. It uses a slab-based parallelization that works well for fast approximate (COLA) simulations but does not perform as well for high resolution simulations. COLASolver can also be used as an analysis code for results from other simulations.