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Astrophysics Source Code Library

Making codes discoverable since 1999

Searching for codes credited to 'Pakmor, Rüdiger'

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[ascl:1909.010] AREPO: Cosmological magnetohydrodynamical moving-mesh simulation code

AREPO is a massively parallel gravity and magnetohydrodynamics code for astrophysics, designed for problems of large dynamic range. It employs a finite-volume approach to discretize the equations of hydrodynamics on a moving Voronoi mesh, and a tree-particle-mesh method for gravitational interactions. AREPO is originally optimized for cosmological simulations of structure formation, but has also been used in many other applications in astrophysics.

[ascl:2204.014] GADGET-4: Parallel cosmological N-body and SPH code

GADGET-4 (GAlaxies with Dark matter and Gas intEracT) is a parallel cosmological N-body and SPH code that simulates cosmic structure formation and calculations relevant for galaxy evolution and galactic dynamics. It is massively parallel and flexible, and can be applied to a variety of different types of simulations, offering a number of sophisticated simulation algorithms. GADGET-4 supports collisionless simulations and smoothed particle hydrodynamics on massively parallel computers.

The code can be used for plain Newtonian dynamics, or for cosmological integrations in arbitrary cosmologies, both with or without periodic boundary conditions. Stretched periodic boxes, and special cases such as simulations with two periodic dimensions and one non-periodic dimension are supported as well. The modeling of hydrodynamics is optional. The code is adaptive both in space and in time, and its Lagrangian character makes it particularly suitable for simulations of cosmic structure formation. Several post-processing options such as group- and substructure finding, or power spectrum estimation are built in and can be carried out on the fly or applied to existing snapshots. Through a built-in cosmological initial conditions generator, it is also particularly easy to carry out cosmological simulations. In addition, merger trees can be determined directly by the code.